05-10-2015, 06:51 AM
Why not lua:
1. It doesnt have "right" OOP with protected and private variables. You can only make local variable, or named protected variable. Isnt problem for plugins , its more for API with other plugins ( if there would be something like that ? )
2. LUA is fast, but i saw page with performance comparisons and lua wasnt best in speed.
3. Beacos i want low memory usage, almost any scripting language wont be that good.
Its really isnt that big problems, but for me they are. Even not first problem ( i can learn new languages, that isnt a problem ) - but 2 second ones are. Again , not big problem for some one - but its big for me. If you dont wont implement C++ plugins - i can implement by myself beacos MCServer is open source
1. It doesnt have "right" OOP with protected and private variables. You can only make local variable, or named protected variable. Isnt problem for plugins , its more for API with other plugins ( if there would be something like that ? )
2. LUA is fast, but i saw page with performance comparisons and lua wasnt best in speed.
3. Beacos i want low memory usage, almost any scripting language wont be that good.
Its really isnt that big problems, but for me they are. Even not first problem ( i can learn new languages, that isnt a problem ) - but 2 second ones are. Again , not big problem for some one - but its big for me. If you dont wont implement C++ plugins - i can implement by myself beacos MCServer is open source