Sending custom packets - Fake entity
#5
We might want to allow custom packets if we want to support mods later on. This could be done by exporting the cPacketizer class, with a cClientHandle function to send it.
Reply
Thanks given by: jan64


Messages In This Thread
Sending custom packets - Fake entity - by fhntv24 - 05-10-2015, 05:47 PM
RE: Sending custom packets - Fake entity - by NiLSPACE - 05-10-2015, 07:58 PM



Users browsing this thread: 4 Guest(s)