Sending custom packets - Fake entity
#6
How many minecraft mods don't use the plugin channels?

Also we would need to rewrite the protocol classes significantly, because just being able to send custom packets is not very useful without being able to receive them. And people would use it to send the official packets, rather than going through the API's that handle those things, preventing cross protocol support.

How about we expose cProtocol, and add a way to register protocols with extension's, though I'm not sure how protocol recognizer can tell a forge connection from a offical one.
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Sending custom packets - Fake entity - by fhntv24 - 05-10-2015, 05:47 PM
RE: Sending custom packets - Fake entity - by worktycho - 05-10-2015, 08:09 PM



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