No Trees Are Generating
#1
I'm running MCServer on a Raspberry Pi B Rev 1

All runs fine apart from it doesn't generate any trees, in any biomes.

I've trawled Google all weekend, and bene through my world.ini and settings.ini many times, but can't seem to find the problem.

I will include copies of these on here, and would appreciate any input from anyone on what the issue is. Game is pretty hard to play without wood.

Many thanks.

settings.ini
Code:
[Authentication]
Authenticate=1
AllowBungeeCord=0
Server=sessionserver.mojang.com
Address=/session/minecraft/hasJoined?username=%USERNAME%&serverId=%SERVERID%

[MojangAPI]
NameToUUIDServer=api.mojang.com
NameToUUIDAddress=/profiles/minecraft
UUIDToProfileServer=sessionserver.mojang.com
UUIDToProfileAddress=/session/minecraft/profile/%UUID%?unsigned=false

[Server]
Description=Mineberry World
MaxPlayers=10
HardcoreEnabled=0
AllowMultiLogin=0
Ports=25565
DefaultViewDistance=40

[RCON]
Enabled=0

[PlayerData]
LoadOfflinePlayerData=0
LoadNamedPlayerData=1

[Worlds]
DefaultWorld=world

[DeadlockDetect]
Enabled=1
IntervalSec=20

[GameMode]
Hardcore=false

[Teleport]
;RequestTimeLimit: Time after which tpa/tpahere will timeout, 0 - disabled

[Plugins]
; Plugin=Debuggers
; Plugin=HookNotify
; Plugin=ChunkWorx
; Plugin=APIDump
; Plugin=Debuggers
; Plugin=HookNotify
; Plugin=ChunkWorx
; Plugin=APIDump
; Plugin=Debuggers
; Plugin=HookNotify
; Plugin=ChunkWorx
; Plugin=APIDump
; Plugin=Debuggers
; Plugin=HookNotify
; Plugin=ChunkWorx
; Plugin=APIDump
NewPlugin=Core
Plugin=Core
Plugin=TransAPI

world.ini

Code:
[Generator]
; use DistortedVoronoi generator with 128-block cells:
; use the Biomal height generator:
; use the Biomal terrain composition:​
; Get some interesting structures:
; Want mushrooms, grass and flowers? Lilypads?
; Also, for snowy and icy biomes, make them actually winter-themed:​
BiomeGen=DistortedVoronoi
DistortedVoronoiCellSize=128
HeightGen=Biomal
CompositionGen=Biomal
Structures=Trees,​WormNestCaves,​Ravines,​OreNests, MarbleCaves
Finishers=SprinkleFoliage,​Snow,​Ice,​Lilypads,​BottomLava, WaterSprings
Generator=Composable
ShapeGen=BiomalNoise3D
DistortedVoronoiBiomes=
BiomeGenCacheSize=64
BiomeGenMultiCacheLength=4
SeaLevel=55
BiomalNoise3DFrequencyX=40.000000
BiomalNoise3DFrequencyY=40.000000
BiomalNoise3DFrequencyZ=40.000000
BiomalNoise3DBaseFrequencyX=40.000000
BiomalNoise3DBaseFrequencyZ=40.000000
BiomalNoise3DChoiceFrequencyX=40.000000
BiomalNoise3DChoiceFrequencyY=80.000000
BiomalNoise3DChoiceFrequencyZ=40.000000
BiomalNoise3DAirThreshold=0.000000
BiomalNoise3DNumChoiceOctaves=4
BiomalNoise3DNumDensityOctaves=6
BiomalNoise3DNumBaseOctaves=6
BiomalNoise3DBaseAmplitude=1.000000
CompositionGenCacheSize=64
BottomLavaLevel=10

[General]
Dimension=Overworld
IsDaylightCycleEnabled=1
Gamemode=0
Weather=1
TimeInTicks=21787

[Broadcasting]
BroadcastDeathMessages=1
BroadcastAchievementMessages=1

[Broadcasting]
BroadcastDeathMessages=1
BroadcastAchievementMessages=1

[Monsters]
VillagersShouldHarvestCrops=1
AnimalsOn=1
Types=bat, cavespider, chicken, cow, creeper, enderman, guardian, horse, mooshroom, ocelot, pig, rabbit, sheep, silverfish, skeleton, slime, spider, squid, wol$

[LinkedWorlds]
NetherWorldName=world_nether
EndWorldName=world_end

[WaterSimulator]
Falloff=1
TickDelay=5
NumNeighborsForSource=2

[LavaSimulator]
Falloff=2
TickDelay=30
NumNeighborsForSource=-1

[FireSimulator]
BurnStepTimeFuel=500
BurnStepTimeNonfuel=100
Flammability=50

[Seed]
Seed=

[WaterSprings]
HeightDistribution=0, 0; 10, 10; 11, 75; 16, 83; 20, 83; 24, 78; 32, 62; 40, 40; 44, 15; 48, 7; 56, 2; 64, 1; 255, 0
Chance=24

[SpawnProtect]
ProtectRadius=10

[WorldLimit]
LimitRadius=0

[Difficulty]
WorldDifficulty=0
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#2
In the world.ini you should take all the values from Structures and paste them at the Finishers. Or you can simply remove both the Finishers and Structures value completely, and MCServer will generate the default values.
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#3
(05-25-2015, 02:23 AM)NiLSPACE Wrote: In the world.ini you should take all the values from Structures and paste them at the Finishers. Or you can simply remove both the Finishers and Structures value completely, and MCServer will generate the default values.

Great stuff, thanks for that. Worked a treat.
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