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No Trees Are Generating
#1
I'm running MCServer on a Raspberry Pi B Rev 1

All runs fine apart from it doesn't generate any trees, in any biomes.

I've trawled Google all weekend, and bene through my world.ini and settings.ini many times, but can't seem to find the problem.

I will include copies of these on here, and would appreciate any input from anyone on what the issue is. Game is pretty hard to play without wood.

Many thanks.

settings.ini
Code:
[Authentication] Authenticate=1 AllowBungeeCord=0 Server=sessionserver.mojang.com Address=/session/minecraft/hasJoined?username=%USERNAME%&serverId=%SERVERID% [MojangAPI] NameToUUIDServer=api.mojang.com NameToUUIDAddress=/profiles/minecraft UUIDToProfileServer=sessionserver.mojang.com UUIDToProfileAddress=/session/minecraft/profile/%UUID%?unsigned=false [Server] Description=Mineberry World MaxPlayers=10 HardcoreEnabled=0 AllowMultiLogin=0 Ports=25565 DefaultViewDistance=40 [RCON] Enabled=0 [PlayerData] LoadOfflinePlayerData=0 LoadNamedPlayerData=1 [Worlds] DefaultWorld=world [DeadlockDetect] Enabled=1 IntervalSec=20 [GameMode] Hardcore=false [Teleport] ;RequestTimeLimit: Time after which tpa/tpahere will timeout, 0 - disabled [Plugins] ; Plugin=Debuggers ; Plugin=HookNotify ; Plugin=ChunkWorx ; Plugin=APIDump ; Plugin=Debuggers ; Plugin=HookNotify ; Plugin=ChunkWorx ; Plugin=APIDump ; Plugin=Debuggers ; Plugin=HookNotify ; Plugin=ChunkWorx ; Plugin=APIDump ; Plugin=Debuggers ; Plugin=HookNotify ; Plugin=ChunkWorx ; Plugin=APIDump NewPlugin=Core Plugin=Core Plugin=TransAPI

world.ini

Code:
[Generator] ; use DistortedVoronoi generator with 128-block cells: ; use the Biomal height generator: ; use the Biomal terrain composition:​ ; Get some interesting structures: ; Want mushrooms, grass and flowers? Lilypads? ; Also, for snowy and icy biomes, make them actually winter-themed:​ BiomeGen=DistortedVoronoi DistortedVoronoiCellSize=128 HeightGen=Biomal CompositionGen=Biomal Structures=Trees,​WormNestCaves,​Ravines,​OreNests, MarbleCaves Finishers=SprinkleFoliage,​Snow,​Ice,​Lilypads,​BottomLava, WaterSprings Generator=Composable ShapeGen=BiomalNoise3D DistortedVoronoiBiomes= BiomeGenCacheSize=64 BiomeGenMultiCacheLength=4 SeaLevel=55 BiomalNoise3DFrequencyX=40.000000 BiomalNoise3DFrequencyY=40.000000 BiomalNoise3DFrequencyZ=40.000000 BiomalNoise3DBaseFrequencyX=40.000000 BiomalNoise3DBaseFrequencyZ=40.000000 BiomalNoise3DChoiceFrequencyX=40.000000 BiomalNoise3DChoiceFrequencyY=80.000000 BiomalNoise3DChoiceFrequencyZ=40.000000 BiomalNoise3DAirThreshold=0.000000 BiomalNoise3DNumChoiceOctaves=4 BiomalNoise3DNumDensityOctaves=6 BiomalNoise3DNumBaseOctaves=6 BiomalNoise3DBaseAmplitude=1.000000 CompositionGenCacheSize=64 BottomLavaLevel=10 [General] Dimension=Overworld IsDaylightCycleEnabled=1 Gamemode=0 Weather=1 TimeInTicks=21787 [Broadcasting] BroadcastDeathMessages=1 BroadcastAchievementMessages=1 [Broadcasting] BroadcastDeathMessages=1 BroadcastAchievementMessages=1 [Monsters] VillagersShouldHarvestCrops=1 AnimalsOn=1 Types=bat, cavespider, chicken, cow, creeper, enderman, guardian, horse, mooshroom, ocelot, pig, rabbit, sheep, silverfish, skeleton, slime, spider, squid, wol$ [LinkedWorlds] NetherWorldName=world_nether EndWorldName=world_end [WaterSimulator] Falloff=1 TickDelay=5 NumNeighborsForSource=2 [LavaSimulator] Falloff=2 TickDelay=30 NumNeighborsForSource=-1 [FireSimulator] BurnStepTimeFuel=500 BurnStepTimeNonfuel=100 Flammability=50 [Seed] Seed= [WaterSprings] HeightDistribution=0, 0; 10, 10; 11, 75; 16, 83; 20, 83; 24, 78; 32, 62; 40, 40; 44, 15; 48, 7; 56, 2; 64, 1; 255, 0 Chance=24 [SpawnProtect] ProtectRadius=10 [WorldLimit] LimitRadius=0 [Difficulty] WorldDifficulty=0
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#2
In the world.ini you should take all the values from Structures and paste them at the Finishers. Or you can simply remove both the Finishers and Structures value completely, and MCServer will generate the default values.
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#3
(05-25-2015, 02:23 AM)NiLSPACE Wrote: In the world.ini you should take all the values from Structures and paste them at the Finishers. Or you can simply remove both the Finishers and Structures value completely, and MCServer will generate the default values.

Great stuff, thanks for that. Worked a treat.
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