07-18-2015, 06:34 AM
(This post was last modified: 07-18-2015, 06:37 AM by SamJBarney.)
Has anyone given thought to implementing a class to handle attributes, and a class to handle modifiers?
I think that it would be beneficial to have a class for both of these, mostly to handle reading and writing them to files and the network, but also it would allow custom attributes and modifiers for items, entities and block entities.
More info can be found at http://minecraft.gamepedia.com/Attribute
I think that it would be beneficial to have a class for both of these, mostly to handle reading and writing them to files and the network, but also it would allow custom attributes and modifiers for items, entities and block entities.
More info can be found at http://minecraft.gamepedia.com/Attribute