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/inc/plugins/google_seo.php 198 errorHandler->error_callback
/inc/plugins/google_seo/redirect.php 131 google_seo_tid
/inc/class_plugins.php 142 google_seo_redirect_hook
/global.php 100 pluginSystem->run_hooks
/showthread.php 28 require_once
Warning [2] Undefined property: DB_MySQLi::$google_seo_query_limit - Line: 232 - File: inc/plugins/google_seo.php PHP 8.3.36 (Linux)
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/inc/class_error.php 157 errorHandler->error
/inc/plugins/google_seo.php 232 errorHandler->error_callback
/inc/plugins/google_seo/redirect.php 131 google_seo_tid
/inc/class_plugins.php 142 google_seo_redirect_hook
/global.php 100 pluginSystem->run_hooks
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Warning [2] Decrement on type null has no effect, this will change in the next major version of PHP - Line: 232 - File: inc/plugins/google_seo.php PHP 8.3.36 (Linux)
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/inc/plugins/google_seo.php 232 errorHandler->error_callback
/inc/plugins/google_seo/redirect.php 131 google_seo_tid
/inc/class_plugins.php 142 google_seo_redirect_hook
/global.php 100 pluginSystem->run_hooks
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Using database systems with Cuberite plugins
#1
Many bukkit plugins use a database system like MySQL to store custom data. What about including
https://keplerproject.github.io/luasql/d...anual.html
into the server so anyone can acces any database system he/she wants to?
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#2
You can already use SQLite on lua plugins
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#3
I know, that's not the point
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#4
Problem with DBs is that they can block. Imagine a transaction deadlock happening in a player click handler - the server would wait in the tick thread for 30 seconds for the DB to time out. Not sure if it's worth the trouble.
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#5
Or rather, not sure if it's usable, or we need callback-based SQL layer.
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