02-17-2015, 08:56 PM
(This post was last modified: 02-19-2015, 01:26 AM by sphinxc0re.)
Moin!
I have a problem that I would like to address now. It's been a while that I tried to create an Anti-XRay plugin for MCServer. It worked for a while and created some awesome XRay-landscapes
But after some time, when I was working to implement the function that would make it possible for players to just mine as normal, my plugin hit a VERIFY after some time (20 seconds) playing on the server.
Since the LightingThread has it's own instance and the whole generation process is multi-threaded, it hits the VERIFY even before the server is able to start the generation.
Here is a screeeeeenshot:
I would appreciate it soo much if we somehow were able to fix this because this would be a huge step forward in popularity of MCServer.
The source of my plugin is obviously on Github: https://github.com/SphinxC0re/SphinxOres
If you have any suggestions for my code, feel free to submit a PR.
Thanks in advance
I have a problem that I would like to address now. It's been a while that I tried to create an Anti-XRay plugin for MCServer. It worked for a while and created some awesome XRay-landscapes
But after some time, when I was working to implement the function that would make it possible for players to just mine as normal, my plugin hit a VERIFY after some time (20 seconds) playing on the server.
Since the LightingThread has it's own instance and the whole generation process is multi-threaded, it hits the VERIFY even before the server is able to start the generation.
Here is a screeeeeenshot:
I would appreciate it soo much if we somehow were able to fix this because this would be a huge step forward in popularity of MCServer.
The source of my plugin is obviously on Github: https://github.com/SphinxC0re/SphinxOres
If you have any suggestions for my code, feel free to submit a PR.
Thanks in advance