Mob limit
#8
Ah i see Smile.
I do hope it get implented in the main project.
As i dont wanna have any conflict when i update or having to readd it everytime.

Edit:
Also why is this in the cMonster
Code:
    m_Health = 10;

    int RandVal = rand() % 4;
    if( RandVal == 0 )
        m_MobType = 90; // Pig
    else if( RandVal == 1 )
        m_MobType = 91; // Sheep
    else if( RandVal == 2 )
        m_MobType = 92; // Cow
    else
        m_MobType = 93; // Hen
Isnt m_mobtype defined by the monster class itself atm for me also m_Health isnt that better ?
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Messages In This Thread
Mob limit - by rs2k - 11-10-2011, 10:13 AM
RE: Mob limit - by ThuGie - 11-10-2011, 04:42 PM
RE: Mob limit - by FakeTruth - 11-10-2011, 11:26 PM
RE: Mob limit - by ThuGie - 11-10-2011, 11:37 PM
RE: Mob limit - by rs2k - 11-11-2011, 01:17 AM
RE: Mob limit - by ThuGie - 11-11-2011, 09:31 AM
RE: Mob limit - by rs2k - 11-11-2011, 09:33 AM
RE: Mob limit - by ThuGie - 11-11-2011, 09:43 AM
RE: Mob limit - by FakeTruth - 11-11-2011, 12:02 PM
RE: Mob limit - by ThuGie - 11-11-2011, 12:55 PM
RE: Mob limit - by FraNkYWIllS - 12-20-2011, 08:19 PM
RE: Mob limit - by FakeTruth - 12-20-2011, 10:15 PM
RE: Mob limit - by Lapayo - 12-21-2011, 08:24 AM
RE: Mob limit - by FakeTruth - 12-21-2011, 10:01 AM
RE: Mob limit - by NiLSPACE - 12-25-2011, 02:08 AM
RE: Mob limit - by AsianBusinessman - 12-25-2011, 10:01 AM
RE: Mob limit - by FakeTruth - 12-25-2011, 10:21 AM



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