Any way to dynamically create copies of worlds at runtime?
#10
Well most minigames only run with 20 people or so depending on the game.
The lobby where people pick the minigame if it was full he wants it to auto add another one so people can join that.
Aka copy the original minigame to SkyWars-1 SkyWars-2 etc depending on the game etc.
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Messages In This Thread
Use case? - by LogicParrot - 02-26-2016, 05:17 AM
RE: Use case? - by dackage - 02-26-2016, 03:23 PM
RE: Any way to dynamically create copies of worlds at runtime? - by ThuGie - 02-26-2016, 06:39 PM



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