Try this:
And afterwards if you need to access the chest you can use this:
World:SetBlock(Player:GetPosX(), Player:GetPosY(), Player:GetPosZ(), E_BLOCK_CHEST)
And afterwards if you need to access the chest you can use this:
World: DoWithChestAt(Player:GetPosX(), Player:GetPosY(), Player:GetPosZ(),
function(chest)
-- Do something with the cChestEntity like filling it up
end
)

