So I couldn't wait and implemented the cWorld:ForEachPlayer() function in Lua http://code.google.com/p/mc-server/source/detail?r=260
I couldn't figure out how to pass a Lua table to C++ and then back to Lua though I need some help with this. It's kinda annoying to use when you can't pass some arbitrary values to the callback
I couldn't figure out how to pass a Lua table to C++ and then back to Lua though I need some help with this. It's kinda annoying to use when you can't pass some arbitrary values to the callback