ReGen Chunk in selfmade World
#3
There are basically four options:
- don't let the players modify the world at all
- keep a copy of the world and copy from there
- keep track of all changes made by the players and undo those
- use the Forgetful world storage schema

The first one is what NiLSPACE was hinting at.

The second is a perfect example of using multiworld as an advantage - make Cuberite load both worlds, but don't let players into the "backup" world. Then simply copy any area from the backup to the main world.

Third option is the most versatile, but perhaps the most difficult to implement. An extra advantage would be the ability to selectively undo only a part of the changes.

If I were to do this, I would first try to use the fourth approach; if that wouldn't satisfy my needs, then approach number two.
Reply
Thanks given by: NiLSPACE , moiko89 , sphinxc0re , Seadragon91


Messages In This Thread
ReGen Chunk in selfmade World - by moiko89 - 12-17-2016, 10:13 PM
RE: ReGen Chunk in selfmade World - by NiLSPACE - 12-17-2016, 10:32 PM
RE: ReGen Chunk in selfmade World - by xoft - 12-17-2016, 10:42 PM
RE: ReGen Chunk in selfmade World - by moiko89 - 05-14-2017, 10:01 PM
RE: ReGen Chunk in selfmade World - by xoft - 05-15-2017, 05:18 AM
RE: ReGen Chunk in selfmade World - by moiko89 - 05-16-2017, 04:16 AM
RE: ReGen Chunk in selfmade World - by xoft - 05-16-2017, 07:41 AM
RE: ReGen Chunk in selfmade World - by moiko89 - 05-17-2017, 05:04 AM
RE: ReGen Chunk in selfmade World - by xoft - 05-17-2017, 07:56 AM



Users browsing this thread: 1 Guest(s)