05-18-2017, 07:47 PM
This should work:
Message when mobs and players die:
Message when players die:
Message when mobs and players die:
Code:
function OnKilled(Victim)
Victim:GetWorld():BroadcastChat("Death Lingers...")
end
Message when players die:
Code:
function OnKilled(Victim)
if Victim:IsPlayer() then
Victim:GetWorld():BroadcastChat("Death Lingers...")
end
end