(05-18-2017, 11:32 PM)Seadragon91 Wrote: @Mathias Does it work for you setting the pixel and you see it then?
It seems like maps are not generated unless right-clicking an empty map. I can then modify the pixels, but the custom pixels are overwritten if you don't change the map scale.
This code works after the map has been generated by right-clicking an empty map:
Code:
Player:GetWorld():GetMapManager():DoWithMap(0,
function(Map)
Map:SetPosition(99999999, 99999999)
Map:SetScale(10)
for x = 0, 128 do
for y = 0, 128 do
Map:SetPixel(x, y, cMap.E_BASE_COLOR_BLUE)
end
end
end)
return true