05-19-2017, 05:09 PM
Another idea would be to use AddEntityEffect_1:
a_Player:AddEntityEffect(cEntityEffect.effJumpBoost, 200, 1, 1)
This gives you jump boost 2 with an duration of 10s
a_Player:AddEntityEffect(cEntityEffect.effJumpBoost, 200, 1, 1)
This gives you jump boost 2 with an duration of 10s