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Clientside/Serverside mods
#1
So this is more of a simple question from my last. Would it be possible to add support for a clientsided mod that (for example) added one block to the game? (assuming the block didn't have any special properties) Theoretically, all you would have to do is specify that the block exists on the server and notify the client that the servers accepts the block (through block id???), allowing you to put the block in your inventory as well as place it. I'm sure I know the answer, I just wanted to be sure as I've grabbed the source from github and seen what the block specification looks like.

The summery of my question: Could you tell the client that the server accepted the block without forge for something that simple? If so, how hard would that be to accomplish?

Please and thank you,
nrgjrteherh435.
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Messages In This Thread
Clientside/Serverside mods - by nrgjrteherh435 - 05-22-2017, 12:19 PM
RE: Clientside/Serverside mods - by xoft - 05-22-2017, 04:51 PM
RE: Clientside/Serverside mods - by NiLSPACE - 05-22-2017, 04:52 PM



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