Compress already generated worlds
#1
How do I compress an already generated world with player built structures that I don't want destroyed? Current world size is 1.4gb... The compression setting in the config is set to 6, but the file size doesn't change.

Please and thank you,
nrgjrteherh435.
Reply
Thanks given by:
#2
The compression setting is used only when writing modified chunks, it will not alter chunks that are not loaded at all.

We had a tool that would, among other things, recompress all chunks. I'm not sure if it still works, I'll have a look when I get back to a computer.
Reply
Thanks given by:
#3
Can you compile a program, or do you need an executable? When you initialize the Cuberite's repository with cmake, you can specify "-DBUILD_TOOLS=1" parameter to build additional tools, one of them being MCADefrag. That program, when run, reads all .mca files in current folder and recompresses them. Be sure to operate on a copy of your world first, verify that the recompressed data is still valid, and only then replace your original world files.
Reply
Thanks given by:
#4
Alright, I compiled the tools. Seems to be working fine, thanks! Smile
Reply
Thanks given by:




Users browsing this thread: 1 Guest(s)