Some strange behavior - I don't know if it are errors
#2
Remember that the amount of chunks the server will have to generate is the pregenerated distance squared. So with a distance of 20 the server has to load/generate 400 chunks. With a distance of 200 however the amount of chunks needed is 40000. All these chunks contain blocks ids and metadata which is why the memory usage is much higher. @xoft has a brilliant post about how memory usage works with large amounts of chunks: https://forum.cuberite.org/thread-1888-p...l#pid19670

The second point you make is because the world is taking so long to load/generate that the server isn't sure if something bad happened to the world. You can disable the check in the settings.ini by setting [DeadlockDetect].Enabled to 0.

If I were you I'd set the pregenerated distance back to something sensible like the default 20.
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RE: Some strange behavior - I don't know if it are errors - by NiLSPACE - 02-06-2018, 05:06 AM



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