04-11-2018, 03:58 PM
ok, so the fix still hasn't been applied to master.
So, I took the current version of master and applied your changes from here : https://github.com/cuberite/cuberite/pull/4211
Then I built it and tested it on a AML-S905X-CC (Le Potato) arm board (https://libre.computer/products/boards/aml-s905x-cc/) which I just got in. It's running a version of Ubuntu.
Anyway, testing shows that you have indeed fixed the problem of invisible players after teleporting. (At least as far as I can tell) Very happy about that.
Thanks!
So, I took the current version of master and applied your changes from here : https://github.com/cuberite/cuberite/pull/4211
Then I built it and tested it on a AML-S905X-CC (Le Potato) arm board (https://libre.computer/products/boards/aml-s905x-cc/) which I just got in. It's running a version of Ubuntu.
Anyway, testing shows that you have indeed fixed the problem of invisible players after teleporting. (At least as far as I can tell) Very happy about that.
Thanks!