Opening an inventory window
#3
(08-01-2018, 04:38 PM)NiLSPACE Wrote: Hi,

You'll have to use the cPlayer:GetInventory method. Using that you'll get a cInventory object which you can use to manipulate the inventory of the player.

Sorry, I might've misformatted the question and I'm sorry for that, I was tired, but ok, let me rephrase.

I wanted to ask if there was a way to open a virtual chest inventory, that a player could use for "menu navigation".

And now, with clear head, I'm presenting the answer:
Code:
Player:OpenWindow()

How could I've been so blind...

Thanks anyways and godspeed!
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Messages In This Thread
Opening an inventory window - by MGlolenstine - 08-01-2018, 07:30 AM
RE: Opening an inventory window - by NiLSPACE - 08-01-2018, 04:38 PM
RE: Opening an inventory window - by MGlolenstine - 08-01-2018, 04:47 PM



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