08-03-2018, 05:45 PM
(This post was last modified: 08-03-2018, 05:52 PM by MGlolenstine.)
(08-02-2018, 11:10 PM)tigerw Wrote: I think I see the problem, the C++ code wants an array of strings but the auto-exported bindings doesn't seem to know how to translate that into Lua.
Meanwhile, you could try weapons.m_LoreTable = {"Lore1", "Lore2"}, that should work. Also, enchantments with level 0 won't show up on the client, I believe.
Thanks for your help, I got it working with your TIP
You are correct, the enchantments of level 0 won't show up on the client, but I get an error if I put just an empty string there. Also I need to have that argument, so I can set the item's name.