08-02-2018, 05:14 AM
When I use SetBlock with furnaces, the furnaces become invisible and to destroy them, you have to place block in the same spot and then break it.
The block should be synced with the player, as the last argument is set to true.
Code:
World:SetBlock(v.cleanpos.x, v.cleanpos.y, v.cleanpos.z, E_BLOCK_FURNACE, 0, true)
The block should be synced with the player, as the last argument is set to true.