Mobs idling sound
#3
(08-11-2019, 04:16 PM)xoft Wrote: Hello, welcome to the forum.

Basically no-one got around to implementing it yet.

It's not so easy as it looks. We need a kind of a SoundManager object that receives requests to play sounds and it filters the sounds so that not too many are played at the same time at the same place, and that only the mobs near to players are sent via network.

Hello,

Thanks for your reply.

I'm studying cuberite internals, I like this kind of challenge. If I do any progress I'll open a PR.

Ah, I also built a custom debian based OS, just to run cuberite. It has a small footprint (around 400mb) and it is burn and play lol.

May I name it CuberiteOS? I'll release it soon, If I'm allowed to use it.

Thanks.
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Messages In This Thread
Mobs idling sound - by polaco1782 - 08-11-2019, 01:34 PM
RE: Mobs idling sound - by xoft - 08-11-2019, 04:16 PM
RE: Mobs idling sound - by polaco1782 - 08-12-2019, 12:28 AM
RE: Mobs idling sound - by xoft - 08-12-2019, 10:35 AM
RE: Mobs idling sound - by polaco1782 - 08-12-2019, 11:21 AM



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