08-24-2020, 05:08 PM
How would you even go about calculating the biome from terrain? I assume by "terrain" you mean just the heightmap, or possibly shapemap (solid vs air in 3D), probably not the composition, because how would you compose without biome info?
I suspect you'd want to calculate at least slope from the height, which means calculating differences between neighboring heights, which means you need to calculate the terrain height for neighboring chunks in order to be able to calculate the slope at the edge of the chunk. And you're back to 9:1 amplification, but this time you're calculating terrain ahead of the biomes.
I suspect you'd want to calculate at least slope from the height, which means calculating differences between neighboring heights, which means you need to calculate the terrain height for neighboring chunks in order to be able to calculate the slope at the edge of the chunk. And you're back to 9:1 amplification, but this time you're calculating terrain ahead of the biomes.