Oject keeping track if so called features
Vanilla minecraft does keep track where it placed which structure (so called features).

I think this would make sense to add this too to cuberite. Features that need this:

- Limit mob spawning to locations (villagers, ...)
- eye of ender of fly route

Functions I would add to the object:

enum class eFeatures
    // List of all vanilla features...

bool IsFeatureAt(Vector3i, eFeature);
Vector3i GetNearestFeature(Vector3i, eFeature);
std::vector<Vector3i> GetAllFeatures(eFeatures);
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Vanilla has to keept track of that somewhere but i didn't find out where Sad
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I know that vanilla saves where structures got placed into chunk data. http://minecraft.gamepedia.com/Chunk_format
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