Mob type mapping can be used for basic cases where the mobs are similar. This is already done for wither skeletons, which received their own entity ID in Minecraft 1.11.
- https://github.com/cuberite/cuberite/blo....cpp#L1910
- https://github.com/cuberite/cuberite/blo...1.cpp#L579
- https://github.com/cuberite/cuberite/blo....cpp#L1910
- https://github.com/cuberite/cuberite/blo...1.cpp#L579