OK, its now all working.
Here is the final code for anyone wanting /setblock in cuberite.
I will make a github with the full /fill and /setblock plugin when its done.
Until then, you can use this:
VanillaFill/main.lua:
Code:
PLUGIN = nil
function Initialize(Plugin)
Plugin:SetName("VanillaFill")
Plugin:SetVersion(1)
-- Hooks
PLUGIN = Plugin -- NOTE: only needed if you want OnDisable() to use GetName() or something like that
-- Command Bindings
cPluginManager.BindCommand("/setblock", "vanillafill.setblock", setblock, " ~ Changes a block at X Y Z.");
-- cPluginManager.BindCommand("/fill", "vanillafill.fill", fill, " ~ Fills an area from X Y Z to X2 Y2 Z2.");
LOG("Initialised " .. Plugin:GetName() .. " v." .. Plugin:GetVersion())
return true
end
function OnDisable()
LOG(PLUGIN:GetName() .. " is shutting down...")
end
-- This segment is a bit of stripped-down code from the WorldEdit Plugin (github.com/cuberite/WorldEdit)
-- Returns the block type (and block meta) from a string. This can be something like "1", "1:0", "stone" and "stone:0".
-- If a string with a percentage sign is given it will take the second half of the string (With "40%1:0" it uses only "1:0")
function GetBlockTypeMeta(a_BlockString)
g_DefaultMetas = {
[E_BLOCK_CHEST] = 2,
[E_BLOCK_ENDER_CHEST] = 2,
[E_BLOCK_FURNACE] = 2,
[E_BLOCK_LADDER] = 2,
[E_BLOCK_LIT_FURNACE] = 2,
[E_BLOCK_NETHER_PORTAL] = 1,
[E_BLOCK_TORCH] = 1,
[E_BLOCK_TRAPPED_CHEST] = 2,
[E_BLOCK_REDSTONE_TORCH_ON] = 1,
[E_BLOCK_REDSTONE_TORCH_OFF] = 1,
[E_BLOCK_WALLSIGN] = 2,
[E_BLOCK_WALL_BANNER] = 2
}
if (a_BlockString:find("%%")) then
local ItemInfo = StringSplit(a_BlockString, "%")
if (#ItemInfo ~= 2) then
return false
end
a_BlockString = ItemInfo[2]
end
local BlockID = tonumber(a_BlockString)
-- Check if it was a normal number
if (BlockID) then
return BlockID, g_DefaultMetas[BlockID] or 0, true
end
-- Check for block meta
local HasMeta = string.find(a_BlockString, ":")
-- Check if it was a name.
local Item = cItem()
if (not StringToItem(a_BlockString, Item)) then
return false
else
if (HasMeta or (Item.m_ItemDamage ~= 0)) then
return Item.m_ItemType, Item.m_ItemDamage
else
return Item.m_ItemType, g_DefaultMetas[Item.m_ItemType] or 0, true
end
end
end
function setblock(Split, Player)
if (#Split ~= 5) then
-- There was more or less than four arguments (excluding the "/explode" bit)
-- Send the proper usage to the player and exit
Player:SendMessage("Usage: /setblock X Y Z [blocktype]")
return true
end
outVector3 = Vector3i(tonumber(Split[2]), tonumber(Split[3]), tonumber(Split[4]))
Player:SendMessage("Setting block " .. Split[2] .. " " .. Split[3] .. " " .. Split[4] .. " to type " .. Split[5])
local type, meta = GetBlockTypeMeta(Split[5])
Player:GetWorld():SetBlock(outVector3, type, meta)
return true
end