02-20-2021, 06:38 AM
(This post was last modified: 02-20-2021, 06:42 AM by mueller_minki.)
Hello,
I'm planning on making something that allows the console and command blocks to run commands as if they were a player. You would put like /run [SomePlayerCommand] inside of a command block and when powering it, it would execute it as if it was a player in the overworld with rank Admin. Has anyone done something like that before or knows what functions to call to make this work?
And for all those shouting "Just use cPluginManager.ExecuteCommand":
It doesn't seem to work correctly for my usecase. At least not in the way I tried to use it before.
Here is my current code that doesn't work:
Edit:
I'm so terrible at lua that even the help message won't work:
I'm planning on making something that allows the console and command blocks to run commands as if they were a player. You would put like /run [SomePlayerCommand] inside of a command block and when powering it, it would execute it as if it was a player in the overworld with rank Admin. Has anyone done something like that before or knows what functions to call to make this work?
And for all those shouting "Just use cPluginManager.ExecuteCommand":
It doesn't seem to work correctly for my usecase. At least not in the way I tried to use it before.
Here is my current code that doesn't work:
Code:
function run(Split)
if (#Split < 2) then
-- There was less than one argument (excluding the "/" bit)
-- Send the proper usage to the player and exit
cRoot.BroadcastChatInfo("/say You need to provide a command.")
return true
end
cPluginManager.ExecuteCommand(cPluginManager, tostring(Split))
return true
end
Edit:
I'm so terrible at lua that even the help message won't work:
Code:
error in function 'BroadcastChatInfo'.
argument #1 is 'string'; 'cRoot' expected.