02-28-2012, 09:20 PM
Maybe try using your "perevodchik" to translate the text back to russian, to see if it's understandable at all.
But hey, we're going off-topic.
I have to say I'm not working on your bug right now, as I have other unfinished things to commit first. The crash is quite simple in what happens - a cClientHandle object is destroyed and then a cPlayer calls this cClientHandle to send some packet to it. The problem is finding the cause of this situation - why doesn't the cClientHandle destroy the cPlayer first (which it should).
But hey, we're going off-topic.
I have to say I'm not working on your bug right now, as I have other unfinished things to commit first. The crash is quite simple in what happens - a cClientHandle object is destroyed and then a cPlayer calls this cClientHandle to send some packet to it. The problem is finding the cause of this situation - why doesn't the cClientHandle destroy the cPlayer first (which it should).