08-03-2014, 12:57 AM
We should have mesa mountains:
Some semi-random thoughts on terrain generation
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08-03-2014, 12:57 AM
We should have mesa mountains:
08-03-2014, 02:18 AM
Is that MCS? That looks awesome!
08-03-2014, 02:21 AM
Yea That's MCServer A Extreme hills generated next to a mesa and gave this as a result.
We should make the village flooring to go through water
Also, Maybe we should make the generator check if the biome is compatible with villages before placing a piece. Or would that cause the same thing as what happens with trees sometimes?
08-04-2014, 10:59 PM
About the "Mesa Mountains" - Mesas are pretty dry, and are found in arid environments. It's sortof strange to see one bordering on a rainforest.
08-04-2014, 11:01 PM
I don't see what that has to do with the Mesa Mountains?
08-05-2014, 07:39 AM
Okay, Mesa then.
09-16-2014, 11:48 PM
09-17-2014, 12:08 AM
Ini, seed, coords?
I guess the generator should check if there's water, at least in the room's center, and refrain from generating a dungeon at such places; that will, however, make the generation quite a bit slower.
X: 88634
Z: -1657 WorldIni: Code: [Generator] Also pretty funny with this seed is that at spawn if you go down the well (village at spawn) you get into a huge ravine. Maybe you shouldn't make it check if there isn't water but rather let it check if the block is stone because we now get flying chests/spawners in ravines. |
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