12-14-2014, 05:45 AM
I wanted to make it a true generator, in C++, so that it's faster. I guess a plugin will either have its features severely limited or it will be slow.
Some semi-random thoughts on terrain generation
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12-14-2014, 05:45 AM
I wanted to make it a true generator, in C++, so that it's faster. I guess a plugin will either have its features severely limited or it will be slow.
12-14-2014, 05:49 AM
Yes it's pretty slow, but it could be worse. It currently does ~85 ch/s, but I don't have any trees or foliage enabled.
12-14-2014, 07:07 AM
I think if you enable trees, things will get funky.
12-14-2014, 07:16 AM
Yeah I'd have to create my own Tree generator if I want trees in the world.
12-14-2014, 07:41 AM
I noticed in that picture of the floating island, the water acts like the bottom of the world is a solid barrier - would it be a good feature to make it not spread out at the bottom of the world like that?
12-14-2014, 07:42 AM
It would make allot of sense to do that.
12-14-2014, 08:07 AM
I improved things a bit:
12-14-2014, 08:20 AM
I uploaded the code: https://github.com/STRWarrior/FloatingIsland
Let there be trees:
It's not even decreasing the speed allot I get around 5 chunks less per second. The for that is that it doesn't go over chunk borders. All the trees you see are in one chunk. Thanks given by: Seadragon91 , xoft
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