Some semi-random thoughts on terrain generation
@xoft I'm not sure if was intentional or not, but the clay in mesa biomes goes all the way down to bedrock. The ravines are really cool, and apparently many people on reddit agree Smile https://www.reddit.com/r/Minecraft/comme...esa_biome/
Reply
Thanks given by: Seadragon91
No, that was not intentional, we should probably mimic Vanilla here as well, which means stopping the clay a few blocks under the sealevel. Those ravines do look cool, though, perhaps we can make them into a separate finisher that would put the clay around some ravines.
Reply
Thanks given by: NiLSPACE
I believe someone ordered a flower generator for the overworld in a certain presentation that was live streamed?


Attached Files Thumbnail(s)
   
Reply
Thanks given by: sphinxc0re , xoft , Schwertspize
It might need some parameter tweaking, such as the number of blocks that it sets, or the distance between the clumps. Other than that, good job Smile

Here's a Mesa for you.
http://img-9gag-fun.9cache.com/photo/apvRbv9_700b.jpg
Reply
Thanks given by:
The generator doesn't work like that. Per chunk it currently only tries to place one clump at most. What I want to figure out first though is a good way to determine what flowers should be placed in what biome. I was thinking of adding an option in the world.ini with some kind of format:
Code:
[Generator]
Flowers=Forest;ForestHills|yellowflower; redflower; bigflower:1, sunflowerplains|bigflower:0

Or something like that. Currently I have a large switch in the code which we obviously don't really want as it's ugly and cannot be configurated.
Reply
Thanks given by:
"And here you see a rare flower blooming"
[Image: 6d728c68ef.jpg]

I finally had some time to work on this again. As you can see it's now configurable. Smile
Reply
Thanks given by:
Rare flowers bloom into lapis lazuli blocks?
Reply
Thanks given by:
No, you can configure what the clumps are ^^
Reply
Thanks given by:
ohhhh
Reply
Thanks given by:
Following my terrible presentation, I updated the documentation to include the Grown biome generator, along with lots and lots of colorful examples:
https://github.com/cuberite/cuberite/pull/3078
Reply
Thanks given by: NiLSPACE




Users browsing this thread: 3 Guest(s)