@xoft I'm not sure if was intentional or not, but the clay in mesa biomes goes all the way down to bedrock. The ravines are really cool, and apparently many people on reddit agree https://www.reddit.com/r/Minecraft/comme...esa_biome/
No, that was not intentional, we should probably mimic Vanilla here as well, which means stopping the clay a few blocks under the sealevel. Those ravines do look cool, though, perhaps we can make them into a separate finisher that would put the clay around some ravines.
02-25-2016, 12:48 AM (This post was last modified: 02-25-2016, 12:49 AM by NiLSPACE.)
The generator doesn't work like that. Per chunk it currently only tries to place one clump at most. What I want to figure out first though is a good way to determine what flowers should be placed in what biome. I was thinking of adding an option in the world.ini with some kind of format:
Following my terrible presentation, I updated the documentation to include the Grown biome generator, along with lots and lots of colorful examples: https://github.com/cuberite/cuberite/pull/3078