Some semi-random thoughts on terrain generation
Tall grass generating may use a different finisher than all the other foliage. Usually there should be rather uniform distribution of tall grass, while all the other foliage blocks would be better in clumps (like in the Nether clump foliage generator). For tall grass, a simple per-block noise value with a threshold should be enough. So which one did you do?
Reply
Thanks given by:


Messages In This Thread
RE: Some semi-random thoughts on terrain generation - by xoft - 07-21-2014, 12:55 AM



Users browsing this thread: 31 Guest(s)