Some semi-random thoughts on terrain generation
I've tried with a 32-bit build and I can't get it to crash at all. So run it in the debugger and get me a stacktrace.

Oh, btw, I have had a fault, but it wasn't cause by the generator itself, but the WE plugin instead - if you compass-click through a terrain that's up to Y=255, the WE plugin will try reading a block at Y=256, thus hitting an ASSERT.
Reply
Thanks given by:


Messages In This Thread
RE: Some semi-random thoughts on terrain generation - by xoft - 11-11-2014, 04:31 AM



Users browsing this thread: 43 Guest(s)