Some semi-random thoughts on terrain generation
I don't think this stacktrace is going to help much:
Code:
    MCServer_debug.exe!cBlockArea::Clear() Line 298    C++
    MCServer_debug.exe!cBlockArea::~cBlockArea() Line 290    C++
    MCServer_debug.exe!cChunkDesc::~cChunkDesc() Line 41    C++
    MCServer_debug.exe!cChunkGenerator::DoGenerate(int a_ChunkX, int a_ChunkZ) Line 301    C++
    MCServer_debug.exe!cChunkGenerator::Execute() Line 277    C++
    MCServer_debug.exe!cIsThread::thrExecute(void * a_Param) Line 78    C++
    [External Code]
But I have a feeling it has something to do with a finisher, because I've only noticed the crash with Taiga.
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RE: Some semi-random thoughts on terrain generation - by NiLSPACE - 11-11-2014, 06:42 AM



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