Some semi-random thoughts on terrain generation
I've just spent a day implementing the Improved Perlin noise ( http://mrl.nyu.edu/~perlin/noise/ ) in the hopes that it would generate the noise faster than our current cubic generator. Pff. It's more than 10 times slower! It seems that I've optimized the Cubic noise down to its bones. I'm not sure if I want to spend another day optimizing the Improved noise only to find out it makes no difference Sad
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RE: Some semi-random thoughts on terrain generation - by xoft - 11-17-2014, 10:29 PM



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