05-29-2012, 06:06 AM
Well, the Nether is much more complicated than just a network packet (that is implemented already, btw).
1. It needs proper generators. None of the current generators can do the job.
2. It needs decision whether to make it a regular world or a sub-world. Each has its drawbacks - sub-world means implementing another layer of "multiworlding"; regular world means that the Anvil scheme will be different from the vanilla server - we won't have the dim-1 (and dim1 for the End) subfolders, but complete worlds. I'm inclined at the regular-world solution right now - means we can add even more "dimensions" and set their generators and such.
3. It needs some game logic support - "create portal blocks", "if the player stands in a portal block for 3 seconds, take them through. But don't take them through if they've just landed and didn't move away from the portal block", "divide coords by 8", "spawn a portal if none is near" etc.
1 is relatively easy - I'll just keep adding more generators, cooking something up for the Nether; possibly also the End. #2 might be trivial (regular world) or a nightmare (sub-world). #3 is a good candidate for a plugin. If the users want more dimensions, they just edit the plugin configuration and suddenly they have a portal to 4th, 5th, 6th dimension... I believe such a plugin can already be made with the current API, although some changes might make it much less painful.
1. It needs proper generators. None of the current generators can do the job.
2. It needs decision whether to make it a regular world or a sub-world. Each has its drawbacks - sub-world means implementing another layer of "multiworlding"; regular world means that the Anvil scheme will be different from the vanilla server - we won't have the dim-1 (and dim1 for the End) subfolders, but complete worlds. I'm inclined at the regular-world solution right now - means we can add even more "dimensions" and set their generators and such.
3. It needs some game logic support - "create portal blocks", "if the player stands in a portal block for 3 seconds, take them through. But don't take them through if they've just landed and didn't move away from the portal block", "divide coords by 8", "spawn a portal if none is near" etc.
1 is relatively easy - I'll just keep adding more generators, cooking something up for the Nether; possibly also the End. #2 might be trivial (regular world) or a nightmare (sub-world). #3 is a good candidate for a plugin. If the users want more dimensions, they just edit the plugin configuration and suddenly they have a portal to 4th, 5th, 6th dimension... I believe such a plugin can already be made with the current API, although some changes might make it much less painful.