Some semi-random thoughts on terrain generation
Did you also notice any generator speedup in re 1289? I'm particularly proud of that one, it gave me 25 % more chunks per second.

Even better news is, while implementing the lakes I opened up the possibility to easily merge BlockAreas into ChunkDesc, so we can have plugins that enhance the generated world by content that has been prepared, such as from .schematic files.
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Thanks given by: bearbin


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RE: Some semi-random thoughts on terrain generation - by xoft - 03-20-2013, 04:12 AM



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