Some semi-random thoughts on terrain generation
Okay, your patch had a nasty bug that it could try to set blocks at Y < 0; you'd have probably found out about it if you ran the code in Debug.
I massaged the patch a bit, added sandstone below sand, here's the patch back, update to latest svn revision and then apply the patch, so that you can commit it Smile


Attached Files
.txt   DistortedHeightmap.cpp.patch.txt (Size: 1.8 KB / Downloads: 173)
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Thanks given by: NiLSPACE


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RE: Some semi-random thoughts on terrain generation - by xoft - 05-13-2013, 04:12 AM



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