04-22-2012, 10:08 PM
New trees = need their algorithms added to Trees.cpp, not so difficult, unless you want them optional / settable.
Villages = new structure generator + algorithm to generate villages, perhaps cache a village for other chunks etc. Quite a lot of work
Villagers = new mob. Basics are simple, but behavior is difficult (as with all mobs, we need a better AI)
Desert biome = change terrain composition generator (to generate sand instead of dirt). Very easy.
Change weather plugin = needs new plugin API, but relatively easy.
Abandoned mineshafts = same as Villages, new structure generator + algorithm. Lots of work.
Villages = new structure generator + algorithm to generate villages, perhaps cache a village for other chunks etc. Quite a lot of work
Villagers = new mob. Basics are simple, but behavior is difficult (as with all mobs, we need a better AI)
Desert biome = change terrain composition generator (to generate sand instead of dirt). Very easy.
Change weather plugin = needs new plugin API, but relatively easy.
Abandoned mineshafts = same as Villages, new structure generator + algorithm. Lots of work.