cWorld:GetName() should work. If not, there's something rotten in the code
I think what STR_Warrior meant is that the plugin should stop pre-generating if someone joins, and continue when they disconnect. And possibly that the pre-generation should run without the coords being specified, just when the server is "idling", let it generate chunks around the spawn a bit.
This could be useful for a few days, but then the chunks would surely be generated uselessly and the world would grow too much without players actually exploring the it. I don't know, it's about finding the balance... Perhaps a limit that can be pushed further once players go further away.
I think what STR_Warrior meant is that the plugin should stop pre-generating if someone joins, and continue when they disconnect. And possibly that the pre-generation should run without the coords being specified, just when the server is "idling", let it generate chunks around the spawn a bit.
This could be useful for a few days, but then the chunks would surely be generated uselessly and the world would grow too much without players actually exploring the it. I don't know, it's about finding the balance... Perhaps a limit that can be pushed further once players go further away.