Random Chitchat 2012-2016
That's greatBig Grin Good luck Smile
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Good luck! What specialization did you decide on?
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Nothing yet, I think I still have a couple of months before I can decide that.
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Sooo...... my computer died on me las night. And I'm not going to be able to work on the Component Rewrite for a while, depending on when I can get a new computer that isn't for work.

The core of the rewrite is almost complete. Would someone mind doing that for me while my computer is out of commission? All that really needs to be done is port the old Passive Agressive and Passive code into components. There is an example of how to do that with the cAIAggressive component.

And just so you know, the Component Rewrite is just the first step. Once I can get everything going again, I'll be working on the Task-based AI and be flushing everything out really well.

Let me know if any of you are willing to take over for a bit
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It seems the server is hitting the chunkdef boundaries assert randomly:
https://travis-ci.org/mc-server/MCServer...5612#L2174

I've added the world seed log so that we can replicate the Travis generation.
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After playing Portal 1 for free (piracy), I bought Portal 2. Now I don't feel bad anymore for piracyng such great game.
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clang 3.5 has been released. New warnings include tautological compare's involving pointers and references and pointless or invalid use of the abs functions.
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(09-03-2014, 01:37 AM)SamJBarney Wrote: Sooo...... my computer died on me las night. And I'm not going to be able to work on the Component Rewrite for a while, depending on when I can get a new computer that isn't for work.

The core of the rewrite is almost complete. Would someone mind doing that for me while my computer is out of commission? All that really needs to be done is port the old Passive Agressive and Passive code into components. There is an example of how to do that with the cAIAggressive component.

And just so you know, the Component Rewrite is just the first step. Once I can get everything going again, I'll be working on the Task-based AI and be flushing everything out really well.

Let me know if any of you are willing to take over for a bit

Is it simply moving the old code into a new file? Also, why were all the override specifies commented out?
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@Tiger there not any more. I've merged master and reverted that commit so it now builds.
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I found a funny little bug, @tigerw might like this. Suppose you have a world folder in your MCS folder, but the world is not active for this reason or another. Still, if there's a player who has that world's name set in their data file, once the player connects, the server will happily bring that world to life (and most likely deadlock in the process).

I've fixed it now, it was a simple param error, just thought it was funny. Imagine the admin's surprise if he found someone roaming a world that was disabled in the configTongue
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