I think it's about time MCS got an overhaul of the mobs code.
There have been a few requests on what should be done, so I'll try to keep a list here:
- Per-world settable mobs. In each world.ini, make a section that specifies which mobs are allowed to generate in the world.
- Per-biome settable mobs. In monsters.ini (? perhaps allow a world.ini override?), specify, in which biomes specific mobs are allowed generate.
- Flying mobs should fly (there's nothing funnier than a ghast running on the ground through a forest
- Spawning needs to be adjusted. Spawn mobs underground as well. Don't spawn too many mobs. Animals should spawn only minimally and should generate with the terrain instead.
- New AI - don't let the mobs jump around like crazy, improve their pathfinding etc.
- Add missing mobs - villagers, iron golems, cats, ...
Feel free to comment and throw in some ideas. I'll try to keep this initial post up to date with the ideas.
There have been a few requests on what should be done, so I'll try to keep a list here:
- Per-world settable mobs. In each world.ini, make a section that specifies which mobs are allowed to generate in the world.
- Per-biome settable mobs. In monsters.ini (? perhaps allow a world.ini override?), specify, in which biomes specific mobs are allowed generate.
- Flying mobs should fly (there's nothing funnier than a ghast running on the ground through a forest
- Spawning needs to be adjusted. Spawn mobs underground as well. Don't spawn too many mobs. Animals should spawn only minimally and should generate with the terrain instead.
- New AI - don't let the mobs jump around like crazy, improve their pathfinding etc.
- Add missing mobs - villagers, iron golems, cats, ...
Feel free to comment and throw in some ideas. I'll try to keep this initial post up to date with the ideas.