Obligatory "I ruined everything!" thread
#16
Rev 642 adds a new interface, cBlockArea. It is to be used for querying an area of neighboring blocks together, so it's done faster.

Usage:
1, Create a cBlockArea object
2, Call its Read() function, specifying the coord ranges and the data types to read
3, Use the GetBlockXXX() functions to read individual block's data
4, Use the SetBlockXXX() function to write individual block's data. The writes are local only, they don't get back into the world.
5, (Not implemented yet!) call Write() function to write the changes back into World, all at once.

Use the cBlockArea object whenever you need to query more than a few neighboring blocks. My wild guess is that it gets more efficient somewhere at about 10 blocks queried.
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RE: Obligatory "I ruined everything!" thread - by xoft - 07-03-2012, 06:04 AM



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