06-24-2012, 05:35 AM
(06-23-2012, 07:28 PM)xoft Wrote: For about two months the server prints out the client versions compatible. We don't do snapshots compatibility, only major releases, so currently 1.2.4 + 1.2.5 are the supported versions, for about 200 revisions by now. As STR_Warrior already pointed out, you might want to download a nightlybuild from the address he wrote.I tried to get connected to modloader, modloadermp, turbomodelthiny,forge 3.5.137, and api- this req flanm mod ( it is not ported stil for bukkit for 1.2.5 and we are wating), thx helicopter mod, but it gives unknow packet or smthing like this, so mod client don't work with this serv.
Mod compatibility is unknown. Usually if the mod doesn't change the communication, it is possible to use it in combination with the server. The best way to check is to try
Moving maps is supported natively, because MCServer uses the same storage format as the vanilla server; but since MCServer uses a different method for world generation, so if you walk out of the Java world, you will have distortions on the borders (just like when moving from older version of Java world onto newer version).
The easiest way to move the world is to let MCServer create the default world structure on its own, then replacing the MCA files with the MCA files from the Java server.
Btw i try logged for this server but many tumes didn,t work. After i tried to run files like full texture cmd i came in in half second, and next time i came to the serwer using standart exe file. Before that no use.
Well i didn't find any commands or no help implemented, and at lua i am bad sry. I don.t get it, to much new programing languges.
Whell i am glad that is going to be a c++ vesrion, for more hosting's minecrafta and java are banned, they ate all memory and cpu.
Btw the link in main page refels to old rev -200 rev number.