I was wondering why generation was slow. Then I looked at the code that VS is generating for the hottest function in our code, cNoise::IntNoise3D(). And I could only wonder: WTF??? Such code in a release build?
Aren't we doing something wrong if this is the "optimized" code? I've always thought compilers were better than this.
I wonder how gcc is doing in this function, any *nix geeks out there who could help dig the asm listing of that function out of gcc or gdb?
Aren't we doing something wrong if this is the "optimized" code? I've always thought compilers were better than this.
I wonder how gcc is doing in this function, any *nix geeks out there who could help dig the asm listing of that function out of gcc or gdb?