Broadcasting UpdateBlock packet
#1
Hi there. I was wondering if there's any way I could re-send an UpdateBlock packet to all players in specific world.

Problem I'm having is rather "special": I'm moving a block with a piston which doesn't exist, so client freaks out (corrupts block's meta). And even though I am explicitly setting this block to a specific meta it seems to me that client doesn't want to update it in its memory.

I managed to "fix" it through "SendBlockTo", but now that I thought about it - other players' clients would freak out too, so I'll have to use that function on them as well... Which doesn't seems very nice, since a lot of them could be far, far away from the block of interest.

So, if there isn't any way to do this with current API I'd like such a function to be writted and exported, and it would be nice if it would check for block being within player's view distance.
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#2
You could simply send the "SendBlockTo" packet to ALL players in the world, they say the client survives receiving block updates for blocks outside its loaded chunks.
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#3
Already doing that... Well, I suppose it's a tradeoff between traffic and perfomance which doesn't really change anything Smile
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