09-24-2012, 07:38 AM
Well this thread discusses inter-plugin communication https://forum.cuberite.org/showthread.ph...467&page=2
(it's not possible natively right now)
(it's not possible natively right now)
Working on Trady, related questions
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09-24-2012, 07:38 AM
Well this thread discusses inter-plugin communication https://forum.cuberite.org/showthread.ph...467&page=2
(it's not possible natively right now)
09-24-2012, 05:50 PM
Well, if you think it's a good idea (money variable in source code) - go ahead I got the point about complexicity, so I'm not against one var.
09-24-2012, 08:46 PM
Uhmz, i guess i was then thinking about a mc-classic server i once was playing with.
Sorry for the confusion :/.
11-08-2012, 08:30 AM
Hi there.
I'm curious on how MCS handle player's inventory slot numeration? Is it similar to vanilla slot numbers: http://media-mcw.cursecdn.com/b/b2/Items...number.png or is it different? MCS source shows that it's different (0 to 44), but I can't came up with clear understanding on that. Help?
11-08-2012, 07:09 PM
The slots should be numbered the same as in the inventory window that is used by the server protocol:
0 - crafting result 1 .. 4 - crafting grid 5 .. 8 - armor 9 .. 35 - inner inventory 36 .. 44 - hotbar http://wiki.vg/Inventory#Inventory Naturally, setting slots 0 through 4 in the inventory doesn't do anything, they're there for historical reasons only - the early code copied the inventory 1:1 into the window packet. Thanks given by: Taugeshtu
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