11-24-2012, 11:27 PM
A finisher gets an entity list reference (a_Entities), just fill it with any entities you want to spawn there.
There is currently no example of this - there are no entities generated at all. You might even have to tweak other things, too - one thing that comes to my mind, I think entities need a cWorld in their constructor, this might cause trouble.
There is currently no example of this - there are no entities generated at all. You might even have to tweak other things, too - one thing that comes to my mind, I think entities need a cWorld in their constructor, this might cause trouble.